![]() I believe one of those limits is that we cannot assume that 32-bit indices are available which forces us to work with 16-bit indices. Because of this, our rendering code has to be able to work reliably on all these devices which in turn imposes limits across the platform. The TLDR is: Roblox runs on so many devices, a large amount of which are very low-powered devices (e.g. This is my best-effort attempt at trying to provide a little bit more clarity as to the reasoning for the limit from someone who doesn’t work on rendering code. First off quick caveat, our team works on the importer, but we do not work on the rendering, and the triangle limit is a hard rendering limitation.
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